I have a life outside the law too. This page doesn't represent or summarize it. This page is just a way of publishing when I want to publish. Since my main pages link to it, it ensures that Google and other search engines will index it and the files it references, without the hassle of submitting each one to each search engine.
This year, 2009, I began to play through the main Marathon scenarios again. If you don't know, Marathon was a Mac game published by Bungie. Like the Mac, it was "Insanely Great". Bungie later created Halo, which is in some ways a sequel and in in some ways a successor to Marathon. Just on the eve of it coming out, Microsoft bought Bungie, and brought out Halo for their brand new X-Box. Halo was the 'killer game' that made purchasing an X-Box essential for many people.
Anyway, Bungie was always great at releasing tools to make your own contributions to this game, so many great worlds and stories were created by the user community.
Later, an open-source project got going to bring out the Marathon Game Engine on modern computers using OpenGL. Aleph One was the result. Now everybody can enjoy it!
I noticed that there was no Spoiler Guide or Walk-Through for the Tycho plank (story line) in Rubicon, one of the scenarios that run on Aleph One. So I wrote a Rubicon Tycho Plank (Etc.) Spoilers . Nor was there a complete list of the levels in Rubicon and how they link. So I wrote a Complete Excel List of the Rubicon Levels and a Complete HTML List of the Rubicon Levels.
Certain levels in the Eternal Scenario also lacked Walk-Throughs, so I submitted them to a wiki. But now, I collected my submissions and am publishing them here.
The Devil In A Blue Dress Scenario also lacked Walk-Throughs, so I wrote Spoiler Guide to the Devil In A Blue Dress Scenario for the Aleph One (Marathon) Game Engine .
To avoid repeating the same things, I wrote Marathon/Aleph One Tips & Techniques .
I have also enjoyed the game Star Wars Galactic Battleground, which runs on an old Warcraft engine. I wrote a SWGB Unit Database which I am leaving in its Excel format, so you can sort and search it using the criteria range I have installed to it. I also wrote SWGB Concepts, a pdf file, and SWGB Civilizations, another pdf file.
I was organizing my computer, after combining my home and work computers. I discovered archives of the MacIntosh Users Group Of Regina Saskatchewan (MUGORS), of which I had been president, once upon a time. Indeed, it had been dying, but I brought it back to successful life and had been really proud of that. Then when I retired from that role, it faded into a mailing list and un-updated web site. Anyway, when I checked, the University site that had hosted our page for years was no longer active.
So I scoured my computer for remnants of the old web site and did pretty well. I uploaded them to my web site, then spent hours of adding file extensions and fixing names and fiddling with access and re-directs. Now BEHOLD!
Yeah, if you're looking for the bleeding edge of 1995 Macs, that web site is the place. It's the very definition of ephemeral, but I couldn't bear to see it gone. I wrote a LOT of articles for it. So BEHOLD!
It's just directories full of all the articles and software, no HTML, but still, BEHOLD!
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